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Reviews for "Leap of Life: Alone"

nice

Good game! But "I must find her!" is really annoying and confusing, I seen a walkthrough in which the gamer tries to jump after obtaining the keys, which often does not works or there's a mechanic that the game didn't mentioned at all.

I haven't finished it yet, but it's very good although repetitive.

Like others have said, it's a lot of pixel-perfect nonsense. More of a precision platformer than a puzzle platformer. The "puzzle" is usually figuring out that you can break the game mechanics more than you thought, like with having more time to turn around in midair than you expected. Being able to jump/flip in midair but only for an unspecified short time after walking off the ledge feels a lot more like a bug than something that should be an ability required for an actual solution. And it's always strange to introduce a new game mechanic only for the last two levels of the game. The new mechanic doesn't even work well because you should be given a little timer that shows you when you're about to take damage. And the whole vague fake-deep love story is such a played-out cliche for this kind of game.

As you can tell, I love the game, great job

Wow, another great, chill, cinematically-beautiful puzzle platformer to see here! I enjoyed my time with Leap of Life and this one hits very similar beats along with some new, welcome mechanical twists. Overall, similar to the previous entry, it feels very well-constructed and polished in nearly all aspects: really professional stuff!

If I were to have any complaints, it'd be that I was surprised at how much dexterity the game required! Most of the time puzzle platformers only challenge you with finding the appropriate solution, with execution of said solution mostly being a foregone conclusion: mere busywork. This, however, would sometimes get quite frustrating as I knew what I had to do, but just failed at some almost overbearingly tight pixel-perfect jumps. The level was over in my mind, so I wanted it over already!

It's not bad to require dexterity, after all, the game does have physics and so on, so why wouldn't you challenge the player with them, but it also had the effect of adding a bit of confusion: I would constantly question myself, thinking "there's no way the solution can be this hard to pull off, can it? it must be easier! am I accidently breaking the rules or exploiting something?" and so on. I dunno, there's just a bit of an unwritten rule for puzzle platformers where the execution shouldn't be part of the challenge, but perhaps I'm being silly: I still had fun nevertheless!

Also, there were a few times the physics would bug out on me, like I'd kiss the edge of a platform when landing on it and it'd count as two hits: luckily these instances were pretty rare.