too hard the only boss i defeated is the first but it was fun
too hard the only boss i defeated is the first but it was fun
I found this to be a pretty good game. I admit it was kind of annoying. I didn't know where to even attack! Just aim at the yellow stuff. It's a bit too talky. I still found it to be quite creative.
The bosses have pretty cool designs. Well, all the enemies are bosses. The music was fairly good. That's a fairly weird title. Oh no, it isn't your username.
YES I GOT BRAGGIGN RIGHTS YAYAYAYAAYYAYAAY
BUT FR this game is perfect from the story to the controls i cant find anything bad about this game
This Phaeton guy. There's something about him. There's something in his eyes.
Thank you for creating your game. I am very impressed by your craftsmanship, style, and care evident in your game.
Please, I did not enjoy the bitcrush effect on the voices I found them very unappealing. You can write that off as autism sensitivity. Your gameplay is well crafted.
You have the option of implementing a full screen feature in Godot.
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1. Project... Project Settings... Input Map
"Add New Action" ... "fullscreen" ... Add
+
Feyboard Keys
F11
2. Copy paste into Main:
func _unhandled_input(event):
if event.is_action_pressed("fullscreen"):
print(DisplayServer.window_get_mode())
match DisplayServer.window_get_mode():
DisplayServer.WINDOW_MODE_FULLSCREEN:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
_:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
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3. Done