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Reviews for "The Ghost of the Witch: An Ear-ie Halloween Headphone Adventure"

Absolutely Loved this experience. It was basically like playing DnD for me! I had a great time drawing a map as I went. If anything, I was disappointed that the house wasn't bigger because i wanted to draw more map 😅 Super fun game, and I love seeing something so imaginative! The voice acting was also lovely to listen to. (except for the professor, I found him hard to understand in a lot of his lines)

!(Spoiler)!
I'm left very curious about the ring with the rat insignia and the key that fell out of the female zombies pocket though! I feel like I've missed a secret there, but I couldn't find anything more to do with either of them. Of course my hope is that its a hint at a second installment? 🤔
EDIT: Oh My GOD there are subtitles in the fucking javascript

KittyhawkMontrose responds:

I'm so glad you had fun, and yes, that's exactly the kind of experience we wanted people to have!

About your spoiler, you did one of the many solutions to the puzzle, so it seems like there's loose ends, but they're really loose hints. But we do have more in this universe, even here on Newgrounds, hint hint. ;D And yup, hidden subtitles, spooky!

Thank you for playing!

Interesting

Well this was an interesting game here strange at first but grows on you and the features are really nice and some nice graphics and audio too Glad I found this fun game submission here its one of those kinds of games that are unique and different I want to first say thanks for taking the time to make game stuff here and like this, anyways a fun game here

~X~

KittyhawkMontrose responds:

Hey! Thanks so much for the review, and I'm glad you liked it. We aim to make unique and different games!

There better be some spookussy in here

KittyhawkMontrose responds:

Sadly, she's already taken. 😉

Wow, quite the interesting adventure game you got here! I unfortunately never experienced one of these so I don't quite get the nostalgia, but as a fan of adventure games like King's Quest, I was down for what this was offering.

I gotta admit, considering I'm a person who needs to put on subtitles for everything and has a severe lack of imagination, I was really worried at whether I'd be able to play this audio journey. And yes, while it was tricky to navigate with a lack of visuals, no text log, and some difficult to parse voices (not so much a problem with the VAs I think, more a me problem with understanding accents), as well as tedious to replay voice lines to get the one bit of information you want, I did nevertheless appreciate the commitment to the bit and greeted the development with good cheer, especially since it was presented with such charm and care.

For the most part I really enjoyed myself with this, but if I did have a substantial complaint, it would be that I was frustrated it had no save/load option: I find it difficult to beat games like this in one go, and with my slow pace, I believe I might take even more time than the estimated 40 minutes. Hoping to beat it at some point, but I'm almost hoping that there is a save/load that I missed in the overly verbose instructions that you could tell me about (or maybe patch in later)!

KittyhawkMontrose responds:

Thanks so much for the thorough and awesome review and for appreciating the commitment to the bit, which, granted, is sometimes a barrier to getting to the adventure. XD

There was a planned password feature (again, in keeping with the bit) but the passwords were overly long. You're right that it's a worthy concession to QOL though. All of the save menu dialog was recorded, so if we do go back, we'll definitely add saves.

Again, thank you so much for giving this so much of your time despite the frustrations. If you do decide to give it another go, there are a few features that you might have missed that help to speed things along! The first is that ALL dialog is interruptible, and there's no need to wait between presses for choices to become available. You can literally beat the game in moments by pressing a "correct" sequence of keys one after another. The second is that most locations have a long and a short description, with the long one always being played when you move from one location to another. By using the '5' key when you move into a location, you can interrupt the long description and hear the short one. Lastly, and this is almost more of an easter egg: try playing the game in a browser with the JavaScript console open. ;D

Again thanks so much for meeting this little novelty on its on terms. Your thoughts are always helpful!

nicee

KittyhawkMontrose responds:

Thank you! 💖