I really liked the concept behind this game: going into the dreams of each family member who has their own themed minigame is promising for helping to keep things fresh and interesting with a lot of variety. And I did like that walking around the house wasn't just a vehicle to get to the family members: there were a lot of interesting interactables with fun flavor text for people who want to explore!
But at the end of the day, all of the minigames felt incredibly simplistic, bland, and one-note: sure, there were a lot of them, but it was a real quantity over quality situation where none of them were particularly fun or deep, all of them feeling like they put the bare minimum effort in design. Some of them at least kept things short to match their mechanical depth, but then you had games like the sister's top-down shooter which overstayed its welcome: seeing that I had to kill 100 dolls made me practically quit right then and there. If I were to sum it up, this felt like a clone of Action 52: more games doesn't always equal more fun!