I hate when I get stuck in certain stages, but I can't avoid saying "Damn, look at those backgrounds, the atmosphere". I guess I'll be left without knowing the backstory, but that's my problem.
I hate when I get stuck in certain stages, but I can't avoid saying "Damn, look at those backgrounds, the atmosphere". I guess I'll be left without knowing the backstory, but that's my problem.
This is so goofy and fun I love it
Solid puzzle platformer. Mechanics felt very well explored here. Art style and theming felt consistent and well-articulated. I had some Fez vibes at times, almost. Particle effects and animation flare really made this game easy to read, but interesting to look at.
I wish the player was a little smoother in their movement. It's responsive, but almost jerky in how fast the player moves around. It didn't feel bad, by any means, but I did feel something was a bit strange.
A couple puzzles took me a while to figure out what I was supposed to do, but I think that's a good thing. You want puzzles to make people think, after all. Only a couple were mechanically intense (again, also fine). All around a really cool game.
some others said similar things about the player movement. I think the main issue was that I created a nice platformer player without thinking too much about how he'd fit into a puzzle oriented game. The same player would probably work a lot better in a more traditional platformer.
я слишком тупой для этой игры
Nuh uh uj nuh nahn ahn han ab