nice! functions very similar mechanically to ristar. i think my main issue here is that the levels are very big and sprawling but just not very fun or intuitive to explore. there's a lot of slipping off of a small platform and falling to the bottom of the stage, only to be left crawling back and forth at extremely low speeds desperately searching for a way to climb your way back up. it's very tedious and left me bored, so i gave up on about the 4th or 5th stage. i do like the idea you have here, though.