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Reviews for "Frogger Tower Defense"

you made this game lickety split

UnculturedMutt responds:

That's because Gavmcool is so efficient at Scratch code.
Couldn't have done it without the rest of Boss Club either.

i killed many frogs

good game i just suck at it lol

solid but logs are overrated fr

Wow, quite surprised by this one! It's definitely a bit rough in a lot of respects, but at the same time I had a lot of fun so I think it was a good result for a game jam!

As said, the game is definitely rough and lacking in multiple areas. Straight off the bat, the game was very confusing due to a lack of tutorial or any instructions: the only way of learning was to experiment, but due to the limited resources, this was dangerous to do, even more so because a lot of the items have awkward properties, like the traps only working for small frogs while bigger frogs don't get hurt at all despite triggering them all the same. The general feel of the game was quite janky as well, with annoying bugs like enemy corpses still colliding with bullets which can feel unfair if you're trying to kill enemies precisely with a certain number of shots.

However, once I got past that awkward period of learning the rules and finding ways to deal with the jank, I was having a lot of fun! The core shooting mechanics reminded me a lot of my favorite game Tapper where you need to be good at firing out the exact amount of bullets to be efficient, I thought there was a good diversity of enemies with some being fast but weak and others slow and strong and so on that promoted strategic thinking, and saving up the traps like the car and logs for emergency situations made them fun to deploy.

It could definitely use some polish, but I always find it fascinating when a really rough game can still be quite fun underneath as it shows that its got a decent core to work from for further development. Not too shabby!