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Reviews for "BACKBONE'S RAMPAGE"

Haha words cannot express the satisfaction i feel when i pick up and hit the little hero guys, really enjoyed the little playthrough, keep making cool stuff !

Nice game! My only complaint is that you can't grab the opponen while they're flying or bouncing off the wall. You can keep using jab on them while they're in the air, so why can't we grab the heroes as well while they are in the air?

Reminds me a lot of Dad 'n Me. I enjoyed it a bunch.

gooda gam but it definetly needs a damn block or a parry or even better a skateboard to smack them with

Oh man, I love me some beat-em-ups, and for a game jam game, I'd say this does a very impressive job at crafting a nice one! Yes, it is short, yes, it is lacking some juice like having no hit sparks, but it looks great and has a lot of what I consider solid beat-em-up essentials. The sheer joy at being able to combo the enemies in spectacular ways, such as wall-bouncing them and then grabbing them mid-air into a launcher was awesome and fluid, and the charge punch is so satisfying with its hit-freeze impact and smoke trail send-off!

The only problem with the game is that it is the most one-trick-pony of all one-trick-ponies: you only have one way to actually take out enemies being the launcher+charge punch combo, and while it is nice the first few times, it gets incredibly tedious and repetitive to do it for every single damn enemy on the screen, especially since it's not only long but also can be easily interrupted due to the setup. In retrospect it does look like you can technically charge punch anyone who is airborne, so it can be done from wall-bounces instead of strictly the launcher, but its way too difficult to work from, leading me to keep doing it the obvious way.

Ideally I'd like the launcher+charge punch combo to be something you do based on style or fun or efficiency based on enemy health or type, not out of absolute requirement for everything. For example, if you're really set on charge punch being the finisher, you could at least make it so that lower-tier mooks can be eliminated with a charge punch by itself, but more beefier enemies might require the launcher to set it up.

Definitely an interesting game with solid fundamentals and, while the absolute combo requirement chafes me the wrong way with how its set up here, the act of having to finish off enemies in a big way does have merit as I do personally not like to finish off bosses with a weak jab since it doesn't look cool. A lot of potential for a full game can be seen here!