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Reviews for "Orange"

I love unique puzzles. I know how long they take to think up and execute. Awesome job!

havent used my brain in a while, this was a great opportunity for me to do so

Pretty good experience to get your brain jogging a bit!

Orange You Glad I Didn't Say Banana?

I saw this game on the Frontpage and thought it looked interesting. Gave it a click. While browsing the menu, I found that the little "oooh" sound effect was really nice on the ears. Even better after completing each level. The goal of the game is to make the screen orange. Simple enough. At times though, some levels just mystified me, because said objective was not the case. The first level with the traffic cones had me stumped for a while, until I was just trying everything, eventually I got it, not by solving a puzzle, just lucky. The basketball between the two traffic cones I didn't get either. The music is nice and the sound effects in the game itself are par for the course, besides the little "oooh". It's a neat concept for sure, just some of the levels I didn't get.

|| Cheers ||
*Great Presentation
*Good Sound
*Good Music
*Great Concept
*Superb Controls
*Great Gameplay

|| Jeers ||
*none

The first few levels got me hooked, reminding me fondly of Colour Zen. Level 4 bewildered me and that's when I realised this is a series of disconnected puzzles.

Each level plays differently and the only instruction you're ever given is "fill the screen with orange". I think explaining each level’s controls is a must, because it took me a while to figure out what objects were interactive and how I was supposed to use them.

That’s a problem (and possibly a dealbreaker) cause several levels don’t have you accomplish that objective. Level 13 for example is about matching shapes and then the white parts just turn orange when you finish. The game flips between actively covering up black and white objects with orange ones and searching for patterns which don’t seem to relate to colours at all.

The presentation is pretty cozy, but the abstracted visuals often exacerbate the unclear mechanics. The level numbers were sometimes used as part of the puzzle and other times they weren't, thus their placement could be confusing. The background music was very pleasant.

I saw it through to the end and while most levels are fine in a vacuum, they don’t make for a coherent experience together.

However the level clear theme is pure sex