fuck. dying was too painful. lost everything from such a super longass run
great game though.
but something needs to persist through deaths.. and you need at least a few more upgrade types
like maybe additional blades, some kind of passive healing, (or a shield that regenerates), maybe a roll/dash type mechanic, some kind of projectile weaponry or just randomly spawning powerups that shoot out a nova
really the most unempowering thing here is the space in between the saw and the player. that needs to be filled or shrunk somehow