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Reviews for "Defend Your Castle !"

Best game ever but....

too easy i got to lvl. 25 6545 casualties make more units for the player and pc and those wizards and craftmen i never could get them so why do you put it on

good fun game but 1 bug...

it involves right clicking and selecting an option on the menu that appears but I won't give it all away. aee is you can fix the bug

Very very good. But some suggestions...

The basic idea is very good. I know this is alpha so I'm not too concerned with the lack of stuff to buy. In the real version there should be alot of things to buy, individual units, and for your castle. maybe set up a moat or something. may I suggest wizards, medieval siege weapons, knights, heroes, gates, and gaurd towers. The attackers should have someting like a pick axe in thier hand, it's hard to belive that they could damage a castle by punching it. And at the point totalling thing at the end, it shoudl be calculate instantly. by level 20 it took like 2 minutes. very good game, I can't wait for the full version.

....

My... Poor... Arm... I think I really did get Carpel Tunnel.... Anyway...

Ended up getting to level 22, and by then I had 100++ archers and no signs of stopping, and my arm is killing me, so stopped.. Ok... Few problems..

For one, you can continue to repair and spend poitns even after you're at full. For two, needs to be more types of defensive as well as offensive units. Was good like this, but too damn repetative. Also needs to be harder. I could have kept on going easily with no signs of stopping if I didn't x it out. Another thing, during the end of the round point calculations thing.. Make it so you can click and it instantly figures out or something, by round 15 it takes 2 solid minutes to calculate all the point adjustments.

Other then that, great game. Also I agree with the last guy, some way to upgrade the castle. Great great game though.

haha

final score: stage 17, 216930 points, 27100 wall points, 2283 casualties =)

onto the review, this game is quite fun and gets boring around... stage 10? heh.. yeah, its something to do when you're bored. anyways, this game has some good potential and if you put more work into it, it could be a very fun, challenging game with decent complexity. some suggestions:

-more than 2 types of enemies
-castles that become bigger and better looking (as you fortify your castle)
-explosions =D
-either a timer or have the background change from morning to night (to indicate the end of a stage)
-a timer for the conversions (takes forever damnit heh)

ok.. that should be it, great job on this and i'm looking forward to a finalized version!