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Reviews for "Rederic"

I like the 16-bit styled graphics of this game, and the gameplay is fun, so this is an automatic Save.

Loved it, but hate these gnomes hahahaha Will have to play more to beat it!

Very exciting!

Quite a fun concept! I love the art!

It's a good game, but really hard to beat unless you played a hundred times. Still, you've earned all five stars from me. My question is, how did you import this game here? I use Unity as well and can't import my game over.

-By the way, you have some bugs with the hero getting stuck in either "damaged" mode or "shooting" mode. (The character's sprite is that of the player getting damaged or in the sprite where he is getting ready to pull out his bow and fire an arrow.) The bug has led to the character being unable to attack in both modes until he takes damage or the player restarts the level. Sometimes, this disables the shooting function all together as the new arrow animation will get stuck. (The game believes that you've shot an arrow but have no spare arrows to replace it even though you still have one or two left. Picking up arrows will not work either as the game thinks you have a full quiver.)

-Your level selection also doesn't work even after the player has beaten the whole game and gotten all the achievements.(The level selection screen is not updating or showing the levels the player has been to.)

-Additionally, there is also a bug with the hero being stuck on the spike log at times. (This isn't a big issue though because it only happens when the player collides with the log and even so, the hero is usually released if he takes damage from the environment or another entity).

-There is an another bug where the wizard gnome can become immortal after teleporting as none of the player attacks will register after he teleports to his new location. The bug ends after the wizard teleports again though it can be frustrating. (The hit box is there and the hits do register on the sprite because the arrows that you shoot at the wizard stay on even though he teleports away. The hp for the wizard just doesn't go down or decrease.)

-Lastly, partly due to how you coded the wizard gnome's teleportation ability, it's possible for the wizard to teleport to places out of bounds, get stuck in certain areas, or remain in the same place as before despite teleporting to a new location. (Correct me if I am wrong, but I think you are using a random number generator as part of your wizard's teleportation code which could be the reason for the bugs above. I suggest adding a line of code that compares the old coordinate location that the wizard is teleporting to and have the RNG run again if the coordinates are the same as last time. This also might fix the "Immortal Wizard" bug above.)

While they won't break your game, they can become really annoying for the players. Please fix these bugs if you can.

(My 5 star score has nothing to do with the bugs. It's because I like the game.)

MarcPostScript responds:

Thank you for the review, to upload into newgrounds from unity you just have to export in WebGL and upload a zip.
yeah the game has a decent amount of issues in it but since this was my very first unity game it has some spaghetti code that's gotten really annoying to work with, if i do return to this project (in like a sequel or remake or something) ill probably prefer to start it back up from scratch rather than try to work with my old code again lol :y