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Reviews for "Super Chicken TD"

chicken

funny chimckn

gg, considering the fact i love td games lmao

This game absorbed quite a bit of my time before work. I like how new enemies became introduced over time and the permanence of crop-loss.

Hmm, seems like it could be a decent little tower defense game, but overall I found it quickly turning repetitive and boring (though it is quite understandable given its a game jam game, of course)

The number one thing I think the game is missing is juice: there are so many events in the game such as upgrading your crops, resources being gathered, enemies being killed, and so on, that have absolutely no feedback to them. Not only does this make the game really bland (especially considering its already an idle game), but it makes it difficult to read and understand its mechanics. For example, would love to see crops, when they generate resources, bounce or sparkle or spew particles out which are gathered up by the counters, as it felt really unsatisfying and slow to see resources just unceremoniously tick up the counters. Also was super disappointed that the crop graphics never get updated when you level them up: really made progression felt pointless.

Besides that, I also found the game just very slow and without any sort of strategy needed to it. So much of the game is just waiting around and letting your chickens do their thing, which they do easily: I never felt like I needed to build a certain chicken to counter some sort of enemy type or plan for a certain upcoming wave or put my chickens in some sort of formation or anything like that. Ultimately, it all just felt pointless as I had no idea what my goal was or whether it was keeping score or anything.

There were also some frustrating aspects of the game like how you could be trying to upgrade a chicken, but they run away in the middle of your click and you end up selecting something else since they moved the button! In addition to that, it was annoying how you could be trying to click a button for something like upgrading a chicken, but since the button is on top of crops you end up selecting that as well: should have proper layering and precedence to avoid this. I also accidently restarted my whole game: I paused the game and then saw a green button in the center of the screen under the 'game paused' message which led me to believe it was an unpause button, not a restart button!

Again, I'm probably giving way too much feedback considering it was a jam game, but I think there are good lessons to be learned from this. From what it was, it does have a decent skeleton to it for an alright idle tower-defense game: with some more juice, more strategy, and a goal to strive for, it could be dynamite!