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Reviews for "Almighty Egg"

it feels a bit weird that the line for where the egg will be thrown isn't based on where the mouse actually is, and also a lot of the time I could just throw the egg straight at the top of the pillar was and have it stick there. The idea of falling putting you in a lower area that you can climb out of is cool. Also what's with the numbers being the way they are now?

clarkiagames responds:

Yes it adds some difficulty to not have the cursor exactly follow the mouse. I will fix the straight line tossing for sure!

This was one of my favorite from the Flash Forward Jam! It's the kind of difficult + addictive game that could really be a big hit. I think there are just a few issues holding it back:

* Shooting the egg high-speed towards the pillow is a little too good. This only works when the next pedestal is higher than the current pedestal, but it really harmed the difficult curve. It'd be neat if throwing with too much horizontal velocity caused the egg to skid off the side of the pillow. This would keep the purity of the game, while still letting you maybe use the "straight shot" technique if the pedestal was really far away.
* The second lightning level is actually more dangerous than the lava level because of the randomness. It's very frustrating that you can wait for the lightning, then get hit anyway by a quick strike afterwards. This would be better if there was some sort of sound or audio cue of how soon the lightning will be. You can listen and toss at a safe time. This removes the random "cheap kills," but you will still get hit if you are impatient or misjudged the cue.
* The game gets a little glitchy when clicking rapidly or bringing up the right-click menu and pressing Play. Disabling the context menu using the ContextMenu AS2 class would help here.

I enjoyed getting all of the medals! Thanks for the fun game!

clarkiagames responds:

Thanks for your much appreciated feedback.

- Didn't even thought about throwing the egg directly to it, i'm surely gonna fix this. Yes the goal is not to use any straight line toss. It should be like basketball everytime.
- I thought about it but I asked myself if this would make it too easy. So I played with the timing between each strike and it seems i made it a little too short. But thinking about it now I will implement it and let the timing stay like it is.
- Good catch, didn't think about it.

Thanks again, I really appreciate your feedbacks since I didn't really had some. Will fix this quickly !

Edit : Should be fixed now!

I like it! kinda difficult tho
could never make it higher than the starting area :(
I hope to see more Flash games from you in the future, see you next year's jam?

clarkiagames responds:

Thanks! It's the reverse, if you drop the egg below the screen, you go on more difficult areas. It's like having extra lives.
Sure i'll be present next year with maybe a game with more content ;)

Fun game with good music and interesting mechanics! The two difficult levels are really well done- they're both similarly anxiety inducing but for different reasons.

clarkiagames responds:

Thank you very much! And nice score! :)

not bad, looks good, plays fine
maybe it could be level based instead of infinite, but its really good anyway!