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Reviews for "Super Sepu Land"

if you game over on English language it will automatically switch to another language
this game is fun, but I don't quite like that you can only challenge the robo stage once per stage before game clear.

jupitron responds:

Hi!
Since the game saves in savestate like variables previous defined variables cant be modified, maybe will make a in game pause menu to change it.
Thank you for playin

Clearly a lot of love went into this game, but the fact that you can't go left and the hardest part of the level always being at the end makes doing the while level again very frustrating and tedious, especially in the cloud level where you move agonizingly slowly.

jupitron responds:

Hi! Thank you for playing!
Since the game was initially thought for mobile controls, with accesibility limitations is why you can't walk backwards, hopefully this will serve as a motive.
Will improve level flow, balance and difficulty on next game, promise.

Thanks again!

Positives
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+ Jumping is great
+ I like the mechanic of not being able to backtrack that keeps it simple while wanting skill.
+ love the aesthetic of the worlds, very charming

Things to improve
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- the difficulty spikes at the mid-end of the level this means we die and have to replay through the long slog of the beginning level again, this is the biggest turn off for me and probably most players. This would be fixed by adding one of three things:

- lower the difficulty, fewer hazards / hard jumps.
- CHECKPOINTS instead of so many lives - I would have traded half my 1ups for a mid level checkpoint.
- hit points, make it so the player can screw up a couple of times before a level reset.
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Here is a more in depth review of certain worlds/levels
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- World 1 overall is too difficult. The difficulty is killing the flow of the game and just making it more frustrating than fun every time I replay the level.

- Cloud levels are very slow and makes it even more painful when we have to restart them, either make these levels much shorter or add check points.
(+ Maybe make them more of a bonus stage to collect loads of coins and go really fast, than a deadly obstacle course)

+ Levels I loved: World 2 Dimension 8 + 9 was the perfect example of perfect difficulty and motivating the player to go fast through the level!
(The game is reasonable again until dimension 11 where the jump difficulty spikes back up!)

- Clouds 2 needs a lot of fine-tuning. There is a high chance of being thrown into something by accident through the speeders.

+ The football mini-game was pretty fun! Wish there were more of these earlier on

- First Water level, again too difficult - really needs a save point just before the homing coral

A lot of levels flip flop:
Dimension 12 really enjoyed great difficulty!
Dimension 13 really hated it!
And I stopped at 14 because I couldn't take any more.

I would have liked to have got further, but alas I am not strong enough.
Maybe someone can review the last world.
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Overall:
I did enjoy everything on offer, just wish there were midway checkpoints next time! 👍

jupitron responds:

Hi IceBridget! Thanks a lot for playing!
Since everything is done by instinct with very few people giving feedback, difficulty is based on my skill and maybe that's not fair but believe me that I've left out some harder levels.
In terms of flow, I'll improve some levels in some newer games, I'm still learning.

So glad that you enjoyed it, thanks again!

Wild and fun

This one had a mario bros feel about it the pixel and or sprite backrounds was pretty nice too So here was an excellent game with some exciting elements bringing the platformer style a live and we'll it has a nifty design fun platformer game you have created a fun environment of the game and allowed the visuals and details of the platformer shine and sparkle a fun platformer game with some interesting style and you made it for us all to enjoy bringing together a nice theme

~X~

jupitron responds:

Thank you for playing and for thinking that we make games for all of you as well as for ourselves.

nice just hard and full screen very small

jupitron responds:

Hi!
Yeah, couldn't find a work around, sorry!