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Reviews for "Sub-Uber-Marine"

Cool game. Good job

Extar responds:

Glad you enjoyed it :)

its a nice simple looking game, its fun to play sometimes.

Extar responds:

Glad you enjoyed it :)

I like it! Miniclip's Motherload meets Dreamcast's taxi driver

Extar responds:

I'm not familiar with Motherload, but I'm definitely familiar with Crazy Taxi. Anyway, glad you enjoyed it and thank you for playing. :)

Cute, solid little game! Definitely a great take on Crazy Taxi: feels good to sub around and try and balance speed and smoothness to get bonuses, and I like that it includes all of the various different modes like the traditional mode where you get time for fares, or the fixed mode where you're just seeing how many you can get in a set time limit, and so on. Everything felt nice and it had a nice bit of polish and pizazz to it.

For the most part, I had a good time, so most of my complaints are just minor nitpicks. The first one was that, while the map isn't anything super maze-like and you can learn it quickly, it can be frustrating at first that the camera is so close and there is no map, meaning you could be following the sonar straightforwardly and not realize you had to go around something else first to path correctly and just get stuck in dead ends. Second, the apps felt a bit superfluous as well since they're already automatically displayed when you drop off a fare so why even bother giving them a button: felt like the app should've had a better use, like locating fares which can be frustrating to find blindly. And finally, for a sub game, I do think it would be cool if the game was a bit more physics-based with a lot of momentum and tank-turning and such that would make you feel like you're in water in a huge sub: instead the game has very simple cartoony straightforward physics which makes it a bit bland and too basic, nothing to really get skillful at manuevering.

Extar responds:

I initially wanted the app to be a lot more involved, like you say for locating fares or something like that, but as the game took shape it ended up going more in an arcade direction. So the app basically got relegated to an occasional extension of the HUD with fun little stats on rather than something that you interacted with.

The handling of the submarine is an interesting one, it started off with much more momentum and slower acceleration which made the handling of it more weighty and realistic I suppose. Gradually, every slight adjustment ended in the submarine being made faster and probably less submariney. I like the idea of heavier sub handling but yeah that wouldn't line up with the arcadeyness elsewhere in the game :)

I always look forward to hearing what you think, thanks for playing!

Hey, Extar, remember me? I was the guy saying the touch controls needed improvement. Well, if it’s possible, can you add a mode where you select a timeframe and try to get as many rides completed in that timeframe.