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Reviews for "STATION.60"

nice concept game is hard :s

MASS EDIT

alright I've made it pretty far into the game and my previous comment no longer matters, but I would appreciate it if my medals would actually show up

against all odds I've reached level 28 and although I've got one of them correct it isn't accepting it. joy

While I did like the feel of the game, I couldn't get into it very much. It was mostly because I didn't know how to start over sometimes. I connected the two wires on Level 2. I then clicked onto the play button to go next, but it just showed static. This almost seems like a Creepypasta. I still have a VHS.

It does play DVDs, though. I'd have to watch more walkthroughs. At least you include one short with it. I guess people more used to it would like it. I'm just not motivated enough.

crow-seeds responds:

I'll add a walkthrough soon. My design philosophy was to let the players figure out the components on their own and experiment with the circuitry, which was how I was taught the subject in school. Feel free to send a screenshot of your solution to level 2, it might be a bug or you might be not solving it correctly. Thanks for the input!

The distorted view actually hurts my eyes. It's difficult to read and I'm squinting most of the time. I was able to get to level 10 and I could barely discern the shape of the bottom left hexagon. On level 11, I used your included video to complete it. By level 12, I was frustrated enough that I stopped playing.

The controls could be improved. Rotating components was a chore. I couldn't get it work 100% of the time. Instead of pressing Q or E to rotate a component, it would be much simpler to just left click on the component to rotate it. Since there's no time limit, being able to rotate left or right doesn't matter. For simplicity, just have the components rotate clockwise or counterclockwise by clicking multiple times. This may also help if you ever made a mobile version of this game.

I understand the idea of experimenting to figure out how everything works, but it doesn't appeal to me for a game design. Helpful tips about exactly how the components work would have been a welcome addition. I didn't take a digital logic course in college, so this concept is new to me. While the inital couple of levels were simple enough, from 6 onward was considerably more difficult. I completed levels 6 and 9 without using every output. Describing that the OR component combines the black portions of the shapes and the AND component combines the white part of the shapes (or vice versa, I still don't know, and that's kind of my point) would have gone a long way in making this more enjoyable.

Without getting further in the game, I can't speak to if the story is any good or not. Including a story in a puzzle game is nice, but it would have been helpful if the story somehow included the instructions on how everything works, maybe?

I actually broke the game somehow on level 12. I wasn't able to rotate or remove tiles, I don't know exactly what I did. I returned to level 11 and then back to 12 and it fixed itself.

crow-seeds responds:

Thanks for the review. I've implemented most of your suggestions in the game including accessibility settings to turn off visual effects and the ability to rotate components by clicking on them again.

About the breaking the game bug, it could be because the circuit was still on when you tried to modify it. Combinational logic circuits by definition cannot be modified during execution as it would break what it means to be a logic circuit. I've now made it so that if you try to modify a circuit, it turns it off first, as this was a problem for some people.

The constructive criticism was really nice, thank you!

it doesn´t save, and sometimes when i click left it doesn´t work