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Reviews for "Pewt 'em Up!"

Pretty fun but it doesn't save. On top of that, it sometimes freezes and reloads to the page = restart.

Also, the level with the commander is too good for farming gold. get more gold from that one stage than the next two subsequent stages combined.

Kitadashi responds:

The save issue should be fixed now. Thank you for your feedback. :)

Very good

The game is intense theres lots of medlas theres some good weapons and its a really nice shooter you have here, graphics are decent controls are not halfbad, I think some added effects would be nice on this game A fun and unique entry here you gave it some nice gameplay action with a few extras that made this game that much better so nice game indeed, a nice vibe and good flavor surrounding this game so nice work and I personally had a blast reviewing this game, some added effects would be nice on this game

~X~

nice game ehh ? what reload game and no continu game

Kitadashi responds:

Was your save file lost after reloading? I'm sorry if this is the case. This should be fixed, but WebGL might still have some quirks.

Pretty good game, except for the enemy AI and asteroids . If the enemies couldn't just go right to the bottom of the screen or the player had the ability to shoot horizontally, this wouldn't be an issue, but because they can, namely the ships that take a lot of damage, you can find yourself in a situation where damage is just flat out unavoidable (in a genre that's all about dodging things). With the RNG of the asteroids and the ships deciding to give you a huge, I often get trapped and have to take damage that otherwise.

Just fix that and the game will be absolutely solid.

Kitadashi responds:

I can see the issue here. I'll try to play around with some of the enemy AIs and see what I can do to make the gameplay feel better. Thank you for your feedback! 🍀

I think there is a pretty decent game buried in here, but it felt like it really got off with a bad start to me and was difficult to continue from that. There definitely is some cool aspects to the game: the music can get everything pretty hype, there's a neat story element flowing through it, and the visuals, while basic, do have a bit of a nice flair to them with explosions and such. I always appreciate a shooter, so I really wanted to enjoy myself with this.

But man, I just hated, in terms of visual and sound, how slow and bland the ships fly around the screen and fire bullets. I know this is how some games work, like Gradius or Raptor or whatever, where you start off as very basic and build-up your power bit-by-bit. But while I can accept it in those games because the gameplay is still fun and exciting straight from the start, in this game it just felt unacceptable with how limp and weak you start as a player, and how tedious of a grind it is to get up to the point of feeling good. I think its a crucial example of how the journey needs to feel just as good as the destination.

I appreciate that the game tries to entice the player through the escort mission: a friend appears and shows not only how cool your ship could get, but what epic fights you could eventually be happening. I feel though that it took way too long for that to happen in the first place, and the feeling doesn't take too long to dissipate, as the missions before and after that are incredibly slow and boring, with the vast majority of time spent shooting rocks instead of having cool dogfights with enemies. I dunno, maybe you can call me impatient.

Also, as a minor side-note, it would be nice if the upgrade menu could have the info for items pop-up when you hover over them, instead of having to click on an item just to see the info for it, and then back out if it isn't what you want after all.

Kitadashi responds:

Thank you for your feedback! 🍀