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Reviews for "Money Man: Classic"

The character doesn't feel good to control, and most mechanics are not explained, like how you can walk on eagles or wall jumping. Still fun when you get used to it though. Also I couldn't find a way to exit a level.

That final boss battle was super EPIC! I love how the game is just like something out of YoYo Games Sandbox! I hate this game.

What the fuck is this? It seems like made by an eight years old kid.
Alright, this is a fan game, I don't know original game concept. Anyway I dislike it.

Ant responds:

What the fuck are you? You seem like an 8 year old kid.
Alright, your not a fan, and I don’t know what your intent for this review is. Anyway I dislike you.

beenibroh responds:

you just described ur own games lmao

SkyKidTheBaxter responds:

It's literally supposed to be a shitpost game man

(Spoilers I know this is purely a shitpost game and not meant to be breath of the wild or anything but it's still a game so I'm gonna give it a casual review and feedback)

I like the early windows Clik and Play aesthetic you went with. I might not be nostalgic for it but I watched that DingdongVG stream where he played Bubba to the Turd Dimension so I'm basically an expert. I really like the main man himself and his sprite.
But that's where my praises kinda end here. Even though it was a shitpost, a lot of the game was just frustrating with it's stressful and downright unfair jumps. Level 5 is downright ridiculous just within the first 10 seconds of the stage. The chase obstacle is way to fast and if you want to maintain top speed and avoid him then it's literally impossible to jump over the spikes, I could not beat it.
Level 4 has too many stressful and tough as nails jumps with absolutely no breathers. Like 1 checkpoint would have been gracious por favor. Due to the characters controls it caused be to run into the side of the spike and get killed, which we all know is the most dangerous part of the spike.
Level 3 and 2 have that ridiculous jump with Level 3 having too much fluff to trudge through to get back TOO the jump, which Level 4 has as well.
And the whole clicking and moving the money man head is unnecessary, unresponsive and just wastes time.
Also that other guys complaint about the wall-jump applies here too, where you can just wall jump by standing a corner and pressing the opposite direction.
Didn't have a lot of fun here I'm sorry, I hope your other platformers, if you're planning to do anymore turn out better.

Its not a bad game :D, I think mechanic wise it functions pretty good, trying to beat a level first hand is somewhat overwhelming but The level design overall is well thought out, IT just takes a few tries and some thinking to beat em.

I know this is your first game in all, but a side quest or more levels is needed. This game's engagement was to good to wrap up so quickly. So probably in the next game you make you'll have more content to share.

Other Stuff like music is also cool to, loved the fact you used midi instruments to give this game quite an old computer game aesthetic. I will argue that original composition should be a priority... ALWAYS! Remixing is ok, but use some original ideas to. Games like this could potentially become big (Baldi's Basic for example), and most folks might point out copyright issues on the spot. But since this is also a fan game to I can't knock it to much.

"But just be careful is all I'm saying. I used to be the same way to, then overtime I got original with content."

The graphics and sprites are also ok to. Love the use of Clip art jpeg's for objects and backgrounds! I think its a pretty hilarious gimmick to Poorly made PowerPoints and flash games. I really appreciate you trying to be original with tiles and other characters such as sexyhiker. I would really love to see ingame achievements as well. Beside Newgrounds Badges.

Difficulty wise I'll say its almost there, but not as prominent. I loved how Sexy Hiker Entrance in I believe the 5th level was unexpected. And every time you come across him its always engaging. Maybe beside the final battle, I felt like more could be added, but I don't want to sound greedy because this is your "first big game". Another thing to is that if there was more content in the game, maybe the game would be WAY Much harder.

If you plain to make a sequel, for a potential world select, the computer should upgrade as well, as a small little... funny trope.

So, I feel like this is a great start. The game is playable, its not boring, Its Way better than what I expected from the thumbnail *no offense to the artist* also when I clicked and saw how many people involved with this project I was like ".....SHeeeeeshh this is something bigger then what I expected." The music is good to but like I said be more original. And its somewhat inspiring... "As a game developer stance." I said that because, your an upcoming game designer and for how somewhat mechanically bad the movement was abit... It was fun to play still because it dives into more deeper elements to make it seem more complex. Like the wall jump and the acceleration, and how all of that was implemented into the levels, which is great game design in my book.

To conclude this review, because I just wrote a whole frikin essay. Love to see more Content from you and the crew of people you gather up. I really want you to be more original with your stuff because I feel you might make something original, and it become one of Newgrounds crowing achievements. Think about it.

Also Hi @Cyberdevil & @kruno5gaming

yeee.