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Reviews for "AstralBirds"

Please add volume settings. I hate having to change the volume in the computer settings before playing a game and I think it resonates with most people. And a pause option wouldnt be bad imo
The level where you have to loop you must add more space between the blue loops to make it easier, my birds just killed themselves ;(

russellt3ap responds:

Noted! We will look into the level design as well.

Awesome concept! I had only two problems: first, I accidentally pressed the "clear immediately" button (maybe make it a little harder to press?) and there is no level navigation until the end, and second, there is not much of a reason for the last level to require 8 instead of the full 10, (unless it's for there to be a safety cushion in case a couple bump into walls at the last second).

russellt3ap responds:

Noted. Indeed, it was the last level, so we thought to make it a little easier to pass.

Very meditative, I like it!
I wish you hadn't gone for a trial and error approach with dead ends that have you manually restart a map but some approach that flows better like the rest of the game is set up for.

The ending was like a jump-scare with the sudden loud music for an otherwise calming and fun game.

A little bit bland in terms of presentation and concept, but I found it to still be a nice and chill experience overall. Took a bit for it to get going, but once it does, I thought it did a good job at introducing new mechanics (like the wind fields and green bubble fields) and escalating the complexity as levels went onwards. Some of the levels were a bit trial-and-error dead-endy at times which was a bit frustrating, but never anything too bad, with overall every level being great. The game was a bit glitchy at times however: had some weird collisions and funky physics at times, and a particular recurring annoyance was trying to phase through a field with blue powers, but some of my followers not going through fully and getting trapped despite me timing everything to the best of my abilities.