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Reviews for "EFHH"

Hey, pretty good game, I'm having a really good time but I found some bugs, also some spoilers to anyone reading, after I got the telescope I tried to talk to Ayako's friend (I think their name was Afae), and got a soft-lock, then after going to the menu and initializing chapter 4 again, the lines didn't attack me and the lock doors right next to a room with a key were transparent, like a could walk through them and I could not talk with anyone for a while, and finally in chapter five I while hitting some aliens I got another soft-lock but this time I couldn't fix it and have to refresh the whole page. Anyways, as I said I really enjoyed the game so I don't mind playing it again. Also sorry for my English and my bad memory.

Awesome work, but:
1. The game should store the information which medals the player did unlock and re-send them if necessary. I reached the final chapter just to discover that the game gave me only 2 medals.
2. The player should only get a notification like "item name found" without having to click on "ok" every time, or at least you should be able to close such window with a keyboard shortcut.

Felt like a pretty charming game! I really liked the whole goofy premise of it all, and I am always down for some adventure gameplay.

Gameplay was a bit awkward though. I couldn't tell if punching people was doing anything to them and if it was even possible to kill anyone: I think it's just to stun them as a last resort so you focus on stealth, but then why make it so you can punch forever and rack up these huge combos with all sorts of fun messages if it's not the focus? Just felt like a missed opportunity where I would've liked if the game was either just a beat-em-up or just a stealth game instead of this awkward mix where you just walk past and bop people with no consequence.

Also, some of the puzzles were a bit...pointless? It's like, very early on you've got three people right next to each other: you find an item for one, they give you the item for the next person, and they give you the item for the next person. Boom, done. There wasn't anything clever or hard about it: at that point, it just felt like unnecessary padding and would probably better be reduced to just trading with one person. I know that's how a lot of these games work where you trade items but...at least try to distance them a bit so you need to remember their locations or think about routes, or add a bit of a puzzle element to it so it's not so obvious and tedious, haha!

I got lucky on ne medal cause my phone rang so I got the medal for waiting.
It is an ok game you can actually skip parts if you want and still win.

With Sam's TV, I have watched the Cold War bomb video in Social Studies when we were learning about the Cold War, there are some parts where kids just eat the pavement whenever they drop because they see the flash, and there is also a part where a kid in a classroom just stares at the camera and just ignores that he was told to not look at the camera before they started recording. It's a nice little inclusion for the game.