Felt like a pretty charming game! I really liked the whole goofy premise of it all, and I am always down for some adventure gameplay.
Gameplay was a bit awkward though. I couldn't tell if punching people was doing anything to them and if it was even possible to kill anyone: I think it's just to stun them as a last resort so you focus on stealth, but then why make it so you can punch forever and rack up these huge combos with all sorts of fun messages if it's not the focus? Just felt like a missed opportunity where I would've liked if the game was either just a beat-em-up or just a stealth game instead of this awkward mix where you just walk past and bop people with no consequence.
Also, some of the puzzles were a bit...pointless? It's like, very early on you've got three people right next to each other: you find an item for one, they give you the item for the next person, and they give you the item for the next person. Boom, done. There wasn't anything clever or hard about it: at that point, it just felt like unnecessary padding and would probably better be reduced to just trading with one person. I know that's how a lot of these games work where you trade items but...at least try to distance them a bit so you need to remember their locations or think about routes, or add a bit of a puzzle element to it so it's not so obvious and tedious, haha!