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Reviews for "Tooth Toss"

This is absolutely a really neat idea that I think was executed very well. Movement is smooth and fluid, the controls are tight, and it's really fun. Generally so but it's especially fun to pull off cool moves and learn new techniques, like learning to juggle your sword to move without having to pick it up. This seems like a game with a high skill ceiling, where putting in a lot of time to master the controls would allow you to pull off some crazy stuff.

I think that what's here is super neat but it really left me hungry for more. I'd absolutely purchase and play a full title and I hope you or someone else does more with this gameplay mechanic.

Only gripe is some sorta inconsistent game design with enemy types. I don't really know what to suggest about it, though. It feels backwards with how jumping on enemies usually hurts you but some are safe (and necessary) to jump on. Usually it's the opposite in games. Doing things differently isn't bad but it seems harder to visually convey "you need to jump on this enemy" than it is to convey "you can't jump on this enemy." I thought I had learned a lesson from the blue bug but then died to the very next enemy, a boss, because I thought I could jump on it. Not a huge deal--especially since death isn't very punishing--but it stuck out to me as a tiny flaw.

Anyways, really great game imo. Good job! :)

MadNukin responds:

I totally agree that jumping on the pillbug boss to flip him over was really confusing. I was thinking maybe if all the enemies kinda had spikes on top of them but that one didn't have it could have made it more clear, but it's all done now!
Thank you for the awesome review, made my day.

Karlestonchew responds:

Wow, thank you for the very thorough review, I'm glad you liked it!

Loved this game But might wanna add what i'm about to say, adding gravity so that if you throw it up and hits something it will fall off the thing, other than that i Love it keep up the good work!

MadNukin responds:

This was the initial design, but I kept pushing it aside since it wasn't an issue when testing.
If we didn't have the time limit it would have been in the game.

ok, the Spider was savage...

amazing game 5/5

This is amazing. The mechanic works really well with the level designs and enemy designs.