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Reviews for "Ruffle:Another Mission"

Pretty interesting gameplay, kinda annoying when something outta sight shoots you and you need to repeat a whole phase, controls were ok, didn't take long to get used to, I'd say my only complaints is maybe bullet capacity and being shot outta nowhere, so far pretty solid.

speed8327 responds:

thanks for the awesome feedback. I'm glad that you enjoyed playing it. And I'll keep an open mind about the bullet capacity (i might add extra ammo slots on next update).

Difficulty of the game stems solely from the difficult snipe controls

speed8327 responds:

hey wild5411,
thanks for feedback. Just published a big update -game version 0.2[ added all the requests from the feedbacks] with multiple features and ease on difficulty level of the game.
Check it out!

nice game not delock training complete ? what :O

speed8327 responds:

hey BADGIRLQC,
thanks for feedback. Just published a big update -game version 0.2[ added all the requests from the feedbacks] with multiple features and ease on difficulty level of the game.
And theres a fix for traniee medal [ - training complete] as well.
Check it out!

This game is highly underrated. It encapsulates the feeling old-school flash games, and is a very good game to speedrun, with good replayability.

speed8327 responds:

Thanks for the awesome feedback.
yah.. i tried to encapsulate the game-play feeling of "hard, challenging but rewarding" design approach like the old-school flash games.

Eh, it's okay. I like the silhouette-based graphics a lot, but the gameplay is in a pretty rough state. The first and most obvious issue is that J and H are pretty unintuitive keys for sniping. Given that this game uses WASD and won't have mobile integration, mouse aiming makes a lot more sense for shooting. The controls also feel weird regarding the platforming, specifically some of the jumps which require high precision.

Probably the biggest issue is the lines that you and the enemies have to telegraph where they're aiming. The limited range (both for the player and enemies) is inconsistent and makes it frustrating to know when and where you can be hit. Some kind of delay and audio telegraph would be nice, as it would give the player a chance to run the other way or try to quickscope enemies. The meat and potatoes of the game (running into the aiming path of an enemy, then sniping them before the line rolls over you) became intuitive with enough practice but never really felt enjoyable.

It's not a bad concept, but it feels clunky, as the actual challenge (timing when to come out of hiding and sniping quickly) feels pretty far removed from the actual concept of a run and gun.

speed8327 responds:

thanks for the feedback. ...really appreciated it.

And about the game controller layout, the game was developed with Mobile-first design approach ( arrows key movement and A/B button for sniping and shooting). So, it had to map the desktop controller layout.

But at the last minute of publishing because of this ruffle's GitHub issue ( https://github.com/ruffle-rs/ruffle/issues/1972 ), had to drop the entry for mobile device (for time being).

If on getting more request and follow, I might upload another version of this game using openFl and haxe, adding extra levels with some extra playable characters with different abilities that might make the game more enjoyable.

So, stay tuned.