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Reviews for "Alpha_Zero"

nice game for a 2 day game jam game my favourite part is thew ZA WARUDO

Amazing game, smooth animations.

noicee

Honestly, I think this game has potential to be greatly expanded upon into a fully fledged game.
What I really enjoy is the basic gameplay look. It's incredibly fun to run up, grab an enemy and toss them at another. And the time stop in darkness is rather distinctive and has a balancing draw back that I greatly enjoy (the void). As if he's moving so fast even light can't reach him.
And the enemies are fast and intense in a solid way. You said you were inspired by Katana Zero and Ape Out, and I see where those inspirations come from. But you could genuinely make something that would compete with both. Especially if you expanded upon the gameplay mechanics to complement this.

But, there is some serious criticism to be had. One, is enemies activating an attack after they're dead. This is a pretty big problem, that I've see multiple times. As if there's an alarm trigger activating after death. This, must be fixed. It's a really awful bug that makes it feel as if it's not your fault but the fault of said bug for a death.
Next, The menu. It's not really fitting for the game. I'd recommend something with alot more personality. Something people will remember
Thirdly, The "FIRE FIRE" voice makes the enemies look like a joke. It really pulls me out of the experience slightly. It slams right into the wall against the atmosphere the music and the rest of the sound design does well in.
Forth. Jump effects aren't placed correctly.
Fifth. The tutorial's not good at conveying the Time Stop ability. Rework that section and you're good.
Sixth. The visuals need some variety. It's just a basic silver jail. I'd like to see something with more personality.
Seventh. More enemy variety. I think the last level showed the extent of using two enemies without spicing things up. Without a bit more variety, things can quickly get a little bit dull. So definitely add more.
Eighth. The screen's REALLY far back. It can be hard to appreciate the designs of the character with it so far back. Zoom it in a bit (And hell, I'd love to see the game's sprite art maybe get more detail/ making slightly larger sprites. Though that's a suggestion there)

Overall, I honestly I really enjoyed the game. I'd really love to see it expanded upon. You should, and make an interesting story around it too. Like, why is this guy in a lab like prison at the start of the game? Maybe because he was experimented upon. Who knows. Tell a story. Anyway I hope you enjoy the criticism here :D

Frogrammer responds:

Thanks a lot for your feedback.
- Yes there's a bug about enemy still shooting after being killed
- Sadly didn't have enough time to work on menu and leaved it very rough
- Indeed, FIRE sound may had been too goofy
- Yes, main mechanic isn't quite presented
- 48 hours weren't as much to add more enemy variety add still add some polish
- Option for screen zoom could be a good solution for this, I'll keep in mind

I really may return to this one day, thanks again)

you can soflock yourself on layers and snake can fix snake by going down or up without killing enimies maybe add wall jump or mabye ladders that you can go up and down on