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Reviews for "STOP and MOVE"

That last level was tough but still fun to beat.

I think this game would be better if the pace was faster. There were many parts where I was just waiting for my character to speed up before the level really started. Might as well remove the parts where you're not actually playing, or make them more exciting to watch.

Anyway, I played to the end for the Newgrounds medals, and I enjoyed the last few levels a bit more due to the extra challenge.

This is such fun! Really nice. Like how some levels are just about timing, some are about exploring the map, some are about strategy - do you try do hit every speed-up arrow or are you better sometimes to deliberately miss a few? Nice sound and graphics that really suits the atmosphere of the gameplay. One thing that's missing is we are apparently competing to cut our times down to the minimum possible, but actually if you get to the end of the level you "win". Perhaps there should be a star rating for your time, so that you can go back and try again on the levels you were under-par, or just keep going further if that level was too much and a one-star slow approach is the best you think you can do...that would add some replay value!

luv it

Really interesting core idea and great execution, i had alot of fun playing, it goes slow enough at the start to really understand how the things around you work and dying didnt felt like the game's fault, it doesnt even feel like a failure, i wanted to get back playing after every loss because i felt intrigued by the next level and the next.
the sound design is an interesting choice, it gives this Aperture vibes, really calming, its calming anough to let you think and then it gaings momentum for the more difficult parts.
the graphics are nice, nothing too grandiose or over detailed, all has this minimalistic llok that hints at what is everything based in shape and color, its nice to look at