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Reviews for "Sonic RPG Episode 10 - The Final Chapter"

so with the stage 3 buff on sonic must die mode, i think i found out a good strategy for it. Right at the start go mighty drive and spamming normal attack (you need all the sp for the end of phase 2). always keep your eye on your heatlh, if it under 3300, you are done because seelkadoom can do 2-3 attack in 1 turn. when your sapphire energy at 100, use hyper drive not using light speed judgment, why? light speed judgment only do around 50000 damage, using hyper drive and then spamming blindside basher with 3-4 time healer, you can do 70000-90000 damage, but you need to time it right, 1 milisecond wrong can go horribly. use hyper drive 2 time will left seelkadoom around 20000-40000 health, that when the sp at the start come in clutch, spamming healer until your sapphire at 100 and go light speed judgment. Took me a couple try to found the good strategy but i think this is the best one

its whatever. kept me thinking

for some reason the medals aren't working, otherwise it's an astounding game that's very visually appealing

15 Years we've been waiting for this game. 15 years was indeed worth the wait like we were promised.

The combat is the best in the series, only problem I'd have with it is when you're forced to sit and wait for your bars to fill, not very engaging. However this is more than made up with Seelkadoom's AI that attacks you after a certain amount of time, keeping you on your toes and from just sitting and waiting for easy healing. All of Sonics attacks are interesting and well done, pretty damn cool, The "Drives" can be used to fit a certain playstyle, example being i prefer to play defensively and charge my super attack. Mighty drive helps with this.

I found Seelkadoom fun to fight, especially during the last phase where the setting changes and he drains your power and health automatically. Requiring you to switch up tactics and try new things to defeat him before its too late.

The remix of "His world" suits the setting of the menu. Don't get me started on the boss theme for Seelkadoom, loved that one since rpg 8. Its even better here.

I wasn't much of a fan of the QTE in the ending, to each to there own.

The voice acting was good imo.

My favourite part was the reference to rpg1, which some may not remember or even had played. Where it all began. Was a fitting ending we all wanted.

To everyone involved thank you for this series. I wish you all the best in your future endeavours. Now just to wait for FFSX7 and my childhood can rest in piece:)

I've been waiting for this for years and finally it came: D