Really cool, but the attack key was a bit hard to get used to, and i had a little trouble with level 2 or the one with the red walls, but that's probably cuz im dumb :P
Really cool, but the attack key was a bit hard to get used to, and i had a little trouble with level 2 or the one with the red walls, but that's probably cuz im dumb :P
Thank you very much for playing! Sorry for not providing a proper tutorial to explain the game mechanics, you can press R to reset, and every time you reset, a player afterimage will be spawned at the last reset position, then you can take control of the afterimage too.
Obviously, the graphics and coding are top-notch, but difficulty could have been built a bit better. I'm fine with some punishing levels, but intuitively showing me the skills I needed to develop I think would have made me like it better... maybe it's just the open format and the fact that my copies can die so easily that turned me off a little bit. I like the puzzle aspects but felt that too many vagaries stopped me before I could try puzzle solutions. Maybe make combat a less frequent challenge.
That being said, very well done, and a cool concept too boot.
Thanks a lot for playing! And thanks for your feedback and suggestion!
I loved the design, especially how you could go at your own pace. Some ways to elevate the experience are to add some story elements (who/where are we, what is luminous edge, etc.) and maybe a timed challenge mode. Great work!
Thank you very much for playing! And thanks a lot for your suggestion and feedback!
Loved it, I wish there was a bit more though.
Thank you very much for playing! I'm glad you liked it!
Too short.
Thank you for playing!