A bare-bones dungeon crawler that, while not impressing anyone with visual flair, does still have some rather interesting design to its dungeon! The game doesn't have the best first impression: aside from the lackluster graphics, drab sounds, boring font and no music, the warning about not using keys led to me being constantly afraid about when to use them, so I'd much prefer if the game itself did the work to prevent an unwinnable situation from ever occurring, if possible. Furthermore, the warning about reduced exp from repeat kills had me believe that I should only kill enemies when necessary, such as when they block my path, but this worked against me since the game requires you to kill enemies to get exp so you can kill bigger ones (but there's no strategy to this because you can just respawn when you die for no penalty, so what's the point? maybe a separate difficulty would fix this?) There is a silver lining to the fact that I was so cautious from the start, however: I do like how the dungeon is designed in such a way that, unlike a typical dungeon where you go floor by floor, this dungeon actually lets you visit practically all of its floors from the start, upon which you can then work backwards to design an ideal route to get out. That's such a unique concept I haven't encountered before and though I haven't beaten it yet, I think it will be fun planning this route to get out!