So far it's doing a good job of setting up its ambiance, but I don't see a coherent story behind all of it, at least at this point. Hopefully that gets fleshed out as the game progresses.
There's not much in the way of gameplay. It's just walking around a map and picking up the next bits of the story aside from the encounter at the lake which was okay albeit weird. Even if video gaming mechanics aren't really your thing, it seems like it could use more interactivity to get the player more immersed in the game beyond reading text and walking. Even if it's just making choices that have some impact on how the story unfolds.
Walking seemed awfully slow. I can appreciate that having the character walk slowly might be intentional in trying to set a creepy mood, but I would still like to be able to move faster or hold shift or something to run.
Overall I feel like if you're going for an atmospheric storytelling experience then it's heading in the right direction but not quite there with a solid story yet, and if you're feeling ambitious then adding more serious gaming mechanics could have a big impact.