Very good, especially for inside of 48 hours, but a quick tip: based on your level design in some levels it seemed like you intended it to be possible to die after picking up the guitar if the person wasn't careful enough, even though the level ends as soon as you pick it up. If you further developed it, "trimming the fat" so to speak on that design would be good. Either commit to "the player can die after picking up the guitar if they don't land on it's tile correctly" or lean more into the idea of pacing out your possessed moves to get the guitar part way through.