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Reviews for "Stress, Misery & Fatigue Simulator"

Good one! I really like the disempowering mechanic this game has, it makes narrative sense and helps to convey and invite us to think about the situation the game presents, on which many of us here will relate. Congrats!

Stopsignal responds:

Thank you so much! The fact that we all can relate to this in some way it's, imo, what elevates the game in some way. I mean, to be honest, it's not the best game in the world, it's quite small and simple, but the connection people tell me that they get from this little thing is what makes it great, at least in my opinion. I'm very proud of it!

Well, I tried 6 times, succedeed once - so 5 productive days in month. Looks about right.

One thing though - no selfrespecting procrastinator finishes at 12pm deadline. Normal people will be sleeping till mortning after, so actual deadlines would be 7-9 am following day))

Stopsignal responds:

You say it as a joke, but i'm slowly making it a reality, hahahaha
I hope i stop that bad habit, i swear.

Thanks for playing! And beating it even, it's rough to do that, hahahaha

I REALLY love this game, it's very simple and easy to get the hang of! though, i've never actually beaten the game. The style, color choice, and music are absolutely wonderful and keep me coming back even after I thought I was tired of it. Please continue to make beautiful works like this, I can't wait to see what you come up with next.

Stopsignal responds:

Awhhh, thank you so much!! I wasn't really sure with it when i started, thinking i had bitten more than i could chew in 48 hours, but in the end i am really happy with it. And the music, ah! My friend did an outstanding job i swear, it's exactly what the game needed.
Thank you for your kind words! :)

and I wasn't playing but watching what she was going to do, it was great

Stopsignal responds:

I sometimes do that, it's enthralling, hahaha
And i also love how she has absolutely no chance to do the work that way, hahahahah

Finally managed to win this game after several... SEVERAL runs. Can definitely relate to this experience; sometimes managing to win in real life too, more often having to pick one thing to fail at. I managed to win by balancing stress and misery (much easier said than done) and sleeping Juuuust enough to stave off red-line Fatigue, with a little burst of overworking right at the end to finish up. But what *really* makes this game shine, beyond nailing the feel of such a creative idea, is the little details and the aesthetic. Love your art style, which really adds character to the activities like the binge eating and watching TV (I'm just obsessed with all the different ways you did her eyes in general). The music nails the weird, depressive funk these sort of crunchtime episodes feel like when you're in them. And there's so many little descriptions and hovertext tips with jokes of their own and helpful information. I enjoyed reading each and every one. Always loved how much your works make the player think, whether that's to strategize winning a really difficult game, or vibing to sweet music, or finding that neat character design that's just so well-done. This is definitely a project to be proud of, and I'm happy I came across it