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Reviews for "Mission Ammunition"

The game graphics are perfect and the sounds are suitable but the challenge and variety in enemies is non-existent. At least in the first two levels.

Cool game! Game definitely starts very well out of the gate (apart from the unorthodox controls), with a professional design and great visuals and sound. There are so many bits of polish and special effects in this game that are very impressive: the shell casings popping out, the explosions with shrapnel and fire going everywhere, the death animations, and so on and so forth. So kudos on that part! Unfortunately, the rest of the game can be a bit hit-or-miss. In general, while it was fun going forward and blasting things, I wasn't sure what exactly I was actually working towards. It didn't help that the pacing kept being killed by the weird mechanic of guns limiting your mobility, requiring that you ditch all the time to make jumps. It's certainly interesting to require the player to think of guns in this new way, where you can't carry them through platforming challenges, but it feels so weird when so much of the game is built around creating explosive chaos. Something like this makes me think of the game being more of a survival game where ammo is limited, or a controversial design like Breath of the Wild with it's weapon durability which, was an interesting idea, just doesn't go well with a lot of players despite the good intentions. Needing to start the levels over and death was a bit frustrating as well, since the camera is so zoomed out and things that kill you are so tiny and can sneak up on you, especially fire, my god, getting killed by fire was so frustrating since it can be so volatile and haphazard. Basically, I think the game can be a really cool run-and-gunner, and the game has so much going for it in that respect, but it has all these annoyances (heavy guns, fire, cheap deaths, etc) killing the pace at times. Still pretty solid though.

smooth

The game and the gameplay looks awesome as hell, but the controls are SO CLOSE to complete ass that I'm having a very hard time trying to keep myself playing.

The artwork is excellent, but the mapping of controls is frustrating. I would recommend sticking to standard mapping - jump=space, shoot=mouse-click, etc.