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Reviews for "Winter Falling: Price of Life"

wishlisted the full game on steam, this is one hell of an ad.

My high score is 480, with the Hardmode Trophy. I still don't know what that little green symbol in the lower left hand corner of my units mean. The tutorial is lacking and needs more complete instructions, rules of the game, etc. Even Nightmare mode is still too easy for me though. I also didn't notice any effect from the terrain.

My two best strategies were Double Catapult+Trenches (by the time the enemy got to my units, they were all dead from the double catapults, and I usually didn't even have to light my Trenches on fire) and Have Everybody Charge.

Very cool game! Once you get into it, the battles can be great strategic fun, and I love the professional design to the UI not only in the way it looks and feels, but the way it imparts information which really helps in coming to grasp all the various mechanics. I still feel like I was only able to make it far in this game because I had experience with playing the previous one: a game like this plays very differently than any other strategy game I've played (which, to be fair, I don't have much experience with, so I could be talking nonsense) and I feel like the tutorial is still a bit lacking and it just dumps you into the deep end. A bit refreshing not to be babied, but still, there are a lot of potentially unintuitive and frustrating elements that could throw players off: why do I need to rehire units, why does the terrain seem to make no difference except for trenches (rivers and such look to be ignored as if they were flat land), why does 'move' kill enemies (maybe it should be called something more intuitive like charge, but there is a move called charge already and sometimes you do just want to move units?) Still, despite all these issues, the game does have such a sense of confidence to it with the great music, art, and UI that you feel compelled to continue, and are glad when you do, since it can be such a blast to fight to the last, scrape together as much as you can with your little resources, and blast em with dragon fire! Would love if maybe there was a bit more of a story element to it: the game just screams for some little chit-chat with your royals/peasant/outlaw generals between missions to learn how you're doing and working towards.

Rarykos responds:

Oh thank you very much! These are very good points! It's hard not to agree. I'm glad you enjoyed the experience. I feel like the problems will be solved in the full version with some restructuring. Really nice to see you here, in reviews, again! I was wondering what you'd think.

GodDAMN nightmare difficulty is, well, a nightmare.
The simplistic art style is truly deceiving of how truly brutal these battles can be,
Can't wait for the steam release!

Rarykos responds:

Thank you very much!

gold