I'm having very fond early zelda memories, but the game is currently laboring under a lot of minor annoyances that add up into an unpleasant experience, even though in a lot of important areas it's excellent. I think it's really worth focusing in on these quality of life aspects, as the game will really shine once you've fixed them.
Saving:
- The game should save automatically. It's big enough that you're unlikely to complete it in one sitting, but when you resume, you discover that 'Load Game' requires you to have actively saved.
- The continue after dying function creates the false impression that the game is saving your progress as it goes. Load Game should take you to your last continue point.
- please don't put a save and quit button within easy reach of other keys. I just miss-hit SHIFT in a dungeon and it saved and quit the game, forcing me to start from the beginning.
Economy:
- The 250 tamyas maximum sits poorly with the amount of bonus money you find in hidden rooms. It's a bit annoying to open a secret chest and discover you've lost 100 tamyas because you were maxed out.
- This isn't to say that the maximum should be raised, just that you need to build the game's entire economy holistically so that everything from item prices, enemy drops, secret chest rewards and max limits fit together and compliment each other. At the moment, the prices of things feel a bit too high because the limit is so low.
Shopping:
- It's not self evident what the items you find in shops are. I'd either use text or shopkeeper dialogue to explain what they are.
- Don't let me buy something I already have (bowls? Though who knows if that's supposed to be an upgrade?)
- Don't let me buy something I can't equip any more of (bombs)
Farming:
- Restarting on 3 hearts is a totally legitimate design decision but it creates an annoying loop where you have to farm enemies to regain hearts to embark on another dungeon run, running past enemies hoping to get to and clear a single room so that the next room unlocks, letting the cycle begin anew. This isn't a very fun experience and creates bad incentives for players.
Bugs:
- If an enemy kills you near an entrance, sometimes you get stuck between rooms and vanish.
- The bone throwing enemies can sometimes throw bones into adjacent rooms from offscreen
- Sometimes walking over an item in a shop doesn't do anything. It's not clear if this is because I'm not allowed to buy something, though it seems to just be a bug.
- Sometimes talking to a statue causes the game to freeze with an empty dialogue box.
- Sometimes enemies respawn on top of you when you exit a hidden staircase
- Hearts and Tamyas dropped by enemies sometimes land on walls, and can't be collected