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Reviews for "BirdStrike"

This Is A Cool Game! If You Want Me To Make You Some Free Gaming Music Just Visit My Page And Comment It To Me With The Style Of Music. I Can Finish In A Day Or 2 So Just Something To Keep In Mind.

DagurKarl responds:

Yes, Definitely this will save sooooo much work :) just send me the link to the page

nice

DagurKarl responds:

Thanks:)

Clearly made for a phone, not for the PC.

Some relevant information:
Planes typically fly above 15,000 feet (above sea level) and birds don't.

That means the most likely time for a bird strike is not in flight, but on take off and landing.

Added to this is the wide open spaces of airports, which attract birds.
The birds can see predators approaching with plenty of time to react, and generally predators can't get in because of the fences.

Planes are not highly maneuverable at this time because they are close to stall speed.
Turning (to avoid a bird) would cause 1 wing to speed up relative to the air, while the other wing slows down. This could induce a stall on that wing, causing the plane to roll or spin, and ultimately crash.

That is why plane engines are tested for bird strikes, and why most bird strikes do not result in any problems. At worst: they typically case an engine to flame out, and a large plane would then proceed on the remaining engine(s).

Even in the case where both engines of a heavy were hit: the plane didn't simply "vanish" or get obliterated. The plane was able to make a crash landing on the nearest suitable location.

Conclusion:
I suggest changes to the game.
- have the player taking off and landing, instead of the in flight mode currently.
- Slow the action way down
- have visible engines on each wing, and if the bird hits one, the engine would take damage according to how the bird hit.
- have the player try to return to the airport in the event that an engine fails.
- If a bird hits the nose of the plane, have the radar go out, so that they can't see traffic ahead of them.

As it now stands: the game is basically unplayable on a PC.

DagurKarl responds:

Thanks for your feedback some of your suggestions tho good don't really fit in the scope of a quick to play endless mobile game but your idea tip on slowing the gameplay down is coming in the next update I will definitely take a look at a radar system in something like a realistic mode but this game is not focused on realism :)