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Reviews for "Josh Dumb"

Great concept, unintuitive interface. I wound up figuring out each puzzle long before I worked out the muscle memory to execute it in time.

The most unintuitive part is how you have to constantly switch fingers to select and then turn items. If you assign Item Select to key 3 and Wall Break to key 1, all Item functions could be done by the index finger.

Stretching my hand to hit R for every restart messed with my muscle memory, too. Right-click would be easier.

Hope this helps, and cheers!

EDIT: Thank you for the response! I now see that WASD for arrow turning is an option, and a much better one. I'd go even further and set WASD to each place a directional arrow with a single click rather than 1 click set and another to turn. I'm assuming that directional springs can also be turned, in which case you can select, say, a right-turning spring by pressing D twice.

Wall destruction could also be done with a single click rather than having to first hit one key to select the pointer and then another to use it. Making the shield key a toggle would also help when switching back and forth between it as you often have to do quickly. Perhaps both could be set to the right-mouse button: click to destroy walls, hold to block bullets.

This way, all keyboard keys are dedicated to item selection, easier to mentally categorize.

Cheers!

Catalystl responds:

You can configure the controls by pressing Shift to bring up the menu. Be careful though because leaving "Place Object" as "None" will crash the game, I'm working on fixing that right now. Thank you for the feedback either way! I hope I helped as well.

I really like it!

Nice! But after resetting a level, the character promptly starts running instead of waiting for the click input

Catalystl responds:

Thanks for the feedback. I wanted to avoid having to start the level over and over again when resetting, and you can still read the text when you die, since I placed the text boxes in spots where the fail text won't overlap it.

Also you can't interact with the environment on the prompt to start the level if that was your complaint, you can only do so once Josh starts moving. The game isn't a puzzle, it just has light puzzle elements.