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Reviews for "Scrawler (garbo version)"

The same repetitive strategy works on every single level: draw a high path, shove Dan up there by scribbling under him, then push him to the exit. As noted by eiggy, these sorts of games normally have limitations of some kind; the reason for that is that a lack thereof makes the gameplay completely trivial.

The "Back to Menu" button being right near the center of the drawing space is incredibly silly, and accidentally clicking it dooms you to replaying the entire game due to the lack of a level select screen. Which I am not inclined to do.

EDIT: Yes, dropbox.com/s/apspjv42wzjkshu/Screen%20Shot%202020-04-10%20at%2006.47.12.png?dl=0 should illustrate the issue with the Menu button. Happens in fullscreen mode, too. It's probably one of those common inconsistencies when building for WebGL.

nulledwine responds:

Thank you for your honest response.
I will be working on adding a level select and ink limitation.
As for the Back to Menu button, I have placed it on the top left, is it showing near the center?

Edit: Added level select, now going to add an ink gauge
Edit: Oh I see. I will try to figure that out.

all i did was just underline him up to the top left, walk him across, then drop him down.

a couple times i fucked up and he fell low, i caught him. walked him to the bottom right and underlined him up to win anyway.

too easy.

also why in the hell do you have the "back to menu" button right in the middle of the play field?

nulledwine responds:

The back to menu button is set to the top left. Right now I'm working on making the game more difficult.
Edit: The menu button is an issue with the full screen. Play it without full screen

Thought this was going to be really fun with interesting levels but instead it was just the same "build steps over the rotating thing". Disappointing.

I beat every level by drawing dicks, but honestly there wasn't much challenge to the game

nulledwine responds:

I know, I'm still working on making it more challenging.
Was the dick part really necessary?

Can anyone make a game for mobile!

nulledwine responds:

If you weren't able to play the game because it wasn't designed for mobile use, then that's probably a bad reason to leave a review cause you haven't even tried it.