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Reviews for "Keydungeon"

Simple but solid stuff! Could soften up the SFX a bit, add some music and maybe some palette changes, and you've got a good thing in your hands!

I don't like how you can walk off a platform, it doesn't make things any harder, but if you accidentally walk off, you have to repeat a section.

The gameplay is neat! The graphics are stylish! But there are some layering issues on the sprites but overall the experience is great!

Fun game idea, very workable art and sound effects, really enjoy not needing all the keys and having blocks to fill in.

Very unforgiving on misinputs and seeing how many blocks I would need to fill a space is less intuitive than I would like.

I didn't play super far into it, but being able to get a running jump to jump over a gap might be interesting. But that might overcomplicate things.

I like the game, its a fun game mechanic. I do notice some visual issues tho. The tiles that fall down appear in front of the other tiles which is kinda weird. If you're using tile maps then unity's video on hex grid movement shows you how to fix this. If you aren't using tile maps then you can change the string order. Also there is often too much text on screen at once and it blends in, and the total keys needed looks like it says -3.
I like the animations and the art style, its a pretty good game for only 3 weeks :)