needs a timer for speedruns and medals so i can tell all my friends i absolutely nailed the blue-haired eye of the void
needs a timer for speedruns and medals so i can tell all my friends i absolutely nailed the blue-haired eye of the void
An excellent idea. Added both. May your voyages be fruitful.
If the green ceiling is the boss, I got to the boss. The game then seemed to scroll forever no matter what I did. Whatever is necessary to beat the boss, it wasn't clear to me.
EDIT: I never would have tried to punch directly into the projectiles, so thanks. The new instructions about what the dialogue bubbles actually mean are also good for letting the player know what they're supposed to do. I've given an additional star.
Good point. I've got a couple more things to mess about with, with that boss. I'll try and telegraph more clearly that you are meant to violently fist their great big rings of fire. It's understandable that that's not the first thought that occurs to people.
Punch the orbs it shoots.
LOVE the art and concept but stuck with the controls. Still, an amazing feel.
Interesting game
The art style was pretty good very good color theme here and just some nice action play on this, great use of medal options too What an amazing visual on Game you really know how to open up the creative side of things and make it look very good and very easy so awsome job indeed its designs and games like these that just pop off so well, great art style once again
~X~
"Another soulless review for my collection.." - xXxXwanyecoltanaconda69XxXx
Thank you ChatGPT.
I like it. Mixing platforming and choosing dialogue is a good idea for multi-tasking. I only got to 20% left. My big complaints would have to be spawning, and platforms. When you respawn, sometimes there are no platforms beneath you to catch you, or you just spawn in the platform itself, unable to move. Also when platforming up the screen, some platforms will outstretch the previous ones too much, making it impossible to jump up to them. Enemies are a bit of an annoyance too, unable to jump up do to a barrage of them attacking, but that's just how late-game stuff works I suppose. All in all it's a fun game, and I enjoyed it! :D
Beautiful, thanks for the feedback.
Rewrote the respawn system from scratch. It now actually pops you on an appropriate platform instead of just launching you into the middle of the screen and hopes for the best.
I have addressed the one impossible jump platform combination that I know of, tried to mess around with it a bit, overall made it less absolutely hostile to the player, I hope. Slower and doesn't barrage you with enemies from the getgo.
But thanks for taking the time to play it (doubly for reporting what doesn't work), hope it gave you some small measure of amusement in these trying times where you can no longer just drown yourself in ice-cream at the local parlor and have the establishment pay to lift your bloated body out of the room I don't know where I am going with this.