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Reviews for "Miskatonic Brain Drain"

needs a timer for speedruns and medals so i can tell all my friends i absolutely nailed the blue-haired eye of the void

Maprower responds:

An excellent idea. Added both. May your voyages be fruitful.

This reminds me of "Graveyard Dates". The issue is that the gameplay doesn't "communicate" well what I am supposed to do and how to do it. Considering the size of the screen, the jumping and platforms could be smaller vertically and slower. The controls were weird at first cause I think we are all used to WASD by now, so maybe WASD would be better. I didn't understand when sliding is relevant. The questions were cute but the answers did not make much sense to the question?

Overall I really liked the vibe and not gameplay design.
The whole thing looks beautiful but is hard to understand.

Maprower responds:

Good point on the game not making much sense. Such is the eternal chagrin of jam games.
Added a WASD alternate control scheme (selectable during the intro but persists across playthroughs), and some more intro/tutorial prompts to clue my fellow lost souls in on the nature of sliding and make the situation look a wee bit less clueless.

If it's any consolation, the hitbox on the platforms is already very thin, probably realised sometime during making them that you were right. I'll slot "making them visually thinner" under the to-do list.
Thank you for the feedback, my man.

I love what this game is going for visually and mechanically, but there's just too munch bunk for me to enjoy it fully. The screen is too small, there's no time to actually read the dating option portions, and the progression of craziness eventually stops surprising you, making it hard to tell if you're actually reaching an endpoint or not.

EDIT
After checking out the recent edits to the game, I've changed my rating to reflect the fact that clearly the dev is taking criticism well and using it to improve their work. The changes improve the game very much, and while it's still not perfect yet, it is now a game I would recommend.

Maprower responds:

Shame the game slid off the dome of quality like a wet piece of bologna, but there's no denying it's a bit of a mess.
Did some tinkering, changed sanity effects to be much slowly introduced from mundane to inane, doubled the timeout time for response queues, doubled the text size, gave the player invincibility frames so it's not such a big deal getting hit while reading and changed the actual window to be bigger.
Unless you meant "ingame window for platforming is too small", in which case yeah, not much I can do other than going back in time and slapping myself for choosing a resolution that small. Sorry.

Thanks for the feedback, though. Most I can hope is that the next game is much smoother on launch.

Chrome: "Cannot read property 'getParameter' of undefined", Mozilla: "GLctx is undefined"

Maprower responds:

Did some looking up, that seems to be a renderer issue. Changed the renderer from GLES 3.0 to 2.0, which is hopefully more browser compatible. Sorry I didn't catch it during publishing.

Template88 responds:

same, lol

I like it. Mixing platforming and choosing dialogue is a good idea for multi-tasking. I only got to 20% left. My big complaints would have to be spawning, and platforms. When you respawn, sometimes there are no platforms beneath you to catch you, or you just spawn in the platform itself, unable to move. Also when platforming up the screen, some platforms will outstretch the previous ones too much, making it impossible to jump up to them. Enemies are a bit of an annoyance too, unable to jump up do to a barrage of them attacking, but that's just how late-game stuff works I suppose. All in all it's a fun game, and I enjoyed it! :D

Maprower responds:

Beautiful, thanks for the feedback.
Rewrote the respawn system from scratch. It now actually pops you on an appropriate platform instead of just launching you into the middle of the screen and hopes for the best.
I have addressed the one impossible jump platform combination that I know of, tried to mess around with it a bit, overall made it less absolutely hostile to the player, I hope. Slower and doesn't barrage you with enemies from the getgo.

But thanks for taking the time to play it (doubly for reporting what doesn't work), hope it gave you some small measure of amusement in these trying times where you can no longer just drown yourself in ice-cream at the local parlor and have the establishment pay to lift your bloated body out of the room I don't know where I am going with this.