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Reviews for "~ Rift ~"

A fascinating short game. Would love to see it made into a full game with a bit of a story behind it.

At first, I thought the stealth mechanic was there just to distract us, and that we'd be able to hack through enemies with ease, but the more I advanced, the clearer it became that a stealthy approach was the way to go. As long as you're fast enough, you can beat an enemy right after you enter their line of sight, but as soon as the enemies see you, your best bet is to run, because their firing rate and damage are too high for you to withstand.

This game has one of the coolest usages of stealth I've seen in a while in 2D games, and man, the bleak presentation with runic symbols and dark ambience puts me in the mood of something like Dark Souls, so maybe a really dark storyline would work well in a full game using this concept. Of course, you'd also need more features for such a full game, but that goes without saying.

If I were to criticize something, it's the fact that I completely forgot that the invisibility superpower existed and still managed to beat the game, so perhaps some more levels with harder challenges could remedy that.

Me - training stealthy approach. Boss - no place to hide, sees you while in invisibility, one-shot kill. Me - ermmm... so much for stealthy approach. Other than that - ok.

I glitched out as well. Fun game tho.

itsnotsimon responds:

I'm sorry to hear that - we'll definitely fix all bugs as soon as possible. Glad you enjoyed it nevertheless :D

Don't know how, but i glitched the game and the character in permanent hiding/shadow moving state. One copy was left a the crystal and I was able to move and attack enemies. So it was easy to beat the game after that

itsnotsimon responds:

Thank you for notifying us of the bug - we'll fix it as soon as possible :D

As a group of devs getting into making more serious games I love this game. simple interface. The art is great for what it is, I like the music... also Kudos to being able to use unity, that's above my paygrade.