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Reviews for "Blooming"

Original mechanics and looks great, through the explication isn't clear. It seems to me that you need to touch the petal to get a boost.. ? I tried many things, and I'm still not sure how things work (Also the flower pots besides the flowers added to the confusion, like... I tried to put the petals in them. And in next level we discover that they are to be avoided!). So for me, the levels get difficult before I've understood the mechanics. Made me give up at the first coin spitter flower pot...
But it's very promising, keep it up!

HealliesGames responds:

Let's say I am very restrictive in giving information about a game, as I am more about "play to understand".

In this case I think I made a mistake, as the difficulty curve is steep. The time for the Jam didn't allow me to create levels that would give the push to get carried away with the mechanics.

Indeed, because I would have foreseen difficulties, I did a playthrough that can be consulted
if you get stuck.

It's a shame, I thought this game could have compete better for the Phaser Jam.

Thank you for your feedback, yound!

This game was just a bit too punishing for my tastes. Those damn coin spitting jugs are just too annoying. Wasn't sure what hitting space was meant to do at first either. I ended up watching your youtube playthrough to get a sense of the game after I rage quit.

That said, it really does look and feel like a high caliber indie game. Your pixel art is gorgeous, and the flower concept is really original. I think you could take this game to a higher level and find some real success.

HealliesGames responds:

Every time I struggle with myself to regulate difficulty.
I am afraid of making games too easy.

I've adjusted the fire-rate, I hope it's more accessible now!

Thank you, PsychoGoldfish!

The weird yellow sun thing isn't explained. What is it supposed to mean?

HealliesGames responds:

Hi! If you are referring to the yellow object on the wall, it extends the duration of the petal effect.

So if you take the petal while you're in range, its effect will last twice as long.

I played if after you published Update 3, so you may have fixed a few things that earlier reviews picked-up on, like the coin spitting jugs. Even so, this was a beautiful little game! I love the concept. The artwork and animations are great and the controls are tight and fluid. That said, I really couldn't get very far! At first I honestly thought you had to take off a petal and drop it into the jug in order to get the speed boost. I had no idea you got the boost JUST by using a petal!! Once I worked that out, it became a lot easier. Until I met the jug spitting coins, that is :) Damn man, that was insane. Even so, thank you for making this :) It's a brilliant showcase of a platformer made in Phaser. With some difficulty tweaks it'd be solid in its own right, too.

HealliesGames responds:

I would like to go back in time to fix this damned difficulty.

It was an immense pleasure to participate in this jam, and thanks above all to you for this magnificent framework.

I have to admit that setting all things up was a somewhat mechanical step. But I was surprised how an editorless framework can make the job of making a video game so light.
I have tried many libraries, such as cocos2dx, but I don't think it achieves the simplicity of Phaser.
Also thanks to the well detailed API.

Congratulations indeed for the community support.
It would be an honor for me if you consider the game worthy for a Phaser showcase.

Yeah This is pretty nice actually