Not too bad, especially considering you went crazy and made TWO games for Phaser Jam.
Biggest gripe I have is if you play with a mouse, he jumps when you RELEASE the button rather than when you PRESS it.
Not too bad, especially considering you went crazy and made TWO games for Phaser Jam.
Biggest gripe I have is if you play with a mouse, he jumps when you RELEASE the button rather than when you PRESS it.
Yeah this is actually an issue that I never found a good solution to get around - and as I was just typing out what the problem was I realized exactly how to fix it. Damn. Hindsight is 20-20.
I'll say anyway, the reason that happens is because I never intended for anyone to play with the mouse. The only reason the mouse works at all is because I used "pointer" to capture touch input. The pointerdown function gets the pointer x and y and then the pointerup function calculates swipes and what to do in response to those swipes. Now I'm realizing I could have just checked if the player was grounded in the input down, and if that was the case it could have just been a jump instead of a swipe detection. That probably would have even made mobile work better too.
Ah well.
it gud
This game is pretty fun! I would recommend being able to decrease the height of the view, and also consider the ability to an air jump if you fall from a platform. Otherwise, solid job!
Great work dude! I love it
Interesting, but too many blind jumps. The game's rng is also generating impossible scenarios, many times I even did not begin at all playing because I landed on one of the animals... that should not be happening. Also: 10 000 points with these controls and all things I mentioned? Really?
That's fair - although if you're using all 3 layers of platforms you shouldn't run into impossible scenarios. If you're getting animals right at the start though that is a problem and I'll have to take a look at that. Thanks!