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Reviews for "every wall"

Gorgeous music, interesting mechanics and a great experience!

Interesting mechanic and a simple but absorbing atmosphere.

Love the core mechanic for how it manages to be mind bending but intuitive.

That said, the ability to not walk on the ceiling felt so arbitrary. Don't get me wrong, the game itself makes it clear why it's there, but given the way the player rotates it feels like you should be able to climb on the ceiling....I guess that might be the point. We're meant to feel in line with the character, but I as the player never felt a want to climb on the ceiling, just an "oh yeah" every-time I couldn't and a wish that it was more clearly broadcast. I feel I'm being overly picky but with a game so minimal, a minor incongruity can have more of an impact.

The one thing that I'm more confident felt off was the ending. The poems go off about how all challenge has been removed and such but it would have been much more impactful had I been given an actual level to feel that way; when the poetry is talking at every turn it feels less like a level and more like a scripted sequence, that sense that the game had become too easy never had a chance to blossom for the message to resonate.

So I tried playing it again, and everything was upside-down and on a weird angle. I was like, "this is cool," until on the second room I found out that no matter what side of the screen you walk off, it fails you. Still, great narrative, fun game-play, would recommend. But there isn't much substance to it. It was kinda short, but still fun none the less

What I love about your games is that they usually make you feel like you're on an acid trip until the final moments where you realize the underlying message of the game.