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Reviews for "Planet Lander"

Probably your best game to date.

It has all the annoyances of Lunar Lander. Of course that is the whole point! The awkward control is the point of games like Lunar Lander.

I can tell it's going to be either a hit or a miss with people, but for what it is it functions as it should.

Unlike a couple of your games, this one never becomes unplayable (or super annoying) due to lag, and the worst that happens is in a couple of cases movement becomes a bit jerkier, which of course not ideal, but it's only in a couple sections.

Extremely addictive. The controls are literally perfect. The way the ship has a lot of momentum forces you to think strategically, making it very different from a lot of similar looking games.

The graphics are not really as good in my personal opinion. I feel like there are too many conflicting styles; some things look really simplistic, while on the other hand stones and fuel tanks are little 3D renders for some reason. It's also really strange to see how the ship has wings, but they don't actually seem to have any part in steering the ship. There are also several planet surfaces that look kinda ugly. But in the end, we don't play for the graphics, so it doesn't matter as much.

Another minor nitpick is that there is no easy mode. I think it would really help if there was a game mode where the game was just a little more forgiving, because this game (mostly because the controls are so unique) is very hard to get in to. I am afraid some people have given up on this game simply because of the fact that there was no easy mode. And that can only be described as a tragedy.

The level design is sometimes questionable. There are some enemies that are pretty much unable to harm you due to the way they are positioned. While at other times stones in particular can really gang up on you, making some parts of a level disproportionately difficult. So sometimes the levels feel a little bit random, as though not too much care is put into it.

Though sometimes the contrary is true. There are some little bits of level design that are simply great. Usually, when it's a level with a lot of blue-laser-shooting enemies, you can see that you really put some thought into it how big the distances between each enemy needs to be. Very good work. But the red-laser-shooting enemies are just kinda there most of the times.

But all-in-all, it's one of the best games ever.

Hard and challeging but very cool! I loved that i became good at it after many fails

Fun game. I absolutely hate the asteroid-heavy levels, and I mean that in a good way.

There's one infuriating (not in a good way!) bug on Stage 11, though, where one laser's beam is invisible. And since the laser's energy bar looks the same whether it's charging or firing, it took a while to realize what was going on.

I enjoyed it, even with the rage-inducing instadeaths. It makes beating the game all the worthwhile. Level 21 was super long.

For people who had a hard time, keep your nose between 10 o'clock and 2 o'clock position, be patient, and you'll have an easier time.

4.5 out of 5 because the medals aren't showing for me past level 17 (I beat all levels).