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Reviews for "BLUE BOY (ブルーボーイ)"

You mad torturous freak! HA! This game is hard! You've got that right. Fun though. The immediate reflex is to go back exactly the way I came. This proves to be my downfall. That was clever. Stupid blood pixels.

Pretty neat concept, simple maps, a basic objective, yet you are the one who creates your own difficulty. And Despite the simplicity, there is no two ways you'll pass the same lvl. Of course it's all good for one pass cause after you pass the game you know the secret. Wish there were achievements to this and a leaderboard of who died less.

Amazing. I personally love the aesthetic you went with the grungy, mostly mute colors and dark ambient. I think the horror here comes from the player quickly running out of time and having to make split-second decisions, which is pretty cool. The only criticism I can give is that the blood drips are kinda random so the player can't consistently plan out a route, also the difficulty is a bit messed up. Level 3 was hard, but level 4, 5 and 6 were easy. I also got the special levels, and yeah, those were hard as nails. Overall, simple but good. With more detailed graphics and more levels I could easily see this get front paged.

ps. died 433 times lol

Nice game layout for the levels. Mechanics were good until I hit level 10. Then the jumping required to land on the door platform seemed awkward and randowm. And I have to quit at level 11. The blood changes too quickly IMHO. But good game concept and architecture overall.

10/1: Okay, new day, new goals!!! I did it! I got through level 12! And I died 222 times! Very tricky jump movement, but well constructed game. I am changing my rating! Please make more games!

This game redefines pixel perfect jumps.

If anyone beat impossible level 12 that should be an achievement in and of itself.

This game would benefit greatly off of save states. There are several maneuvers in the early parts of hard levels that get repetitive when done over and over again.

I died 651 times.

plufmot responds:

Impossible level 12 is stupidly hard! It took me about 20 minutes of frustration to beat, but it feels damn good when you do!

I see what you mean with save states but I think it would lose some of the charm, I think better level design would be the better improvement.

Thanks for the feedback!