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Reviews for "Madness Powers: Devolution"

this is great! awesome choreography, also loved the john wick references

Solid movie.
When I was watching this. I was telling myself, that I dont see any connection to original Madness Powers. But it comes in the end. I was watching Madness Powers when I wasn´t animator yet. And it stayed in my memory.
About this movie. You should improve walkings and shaky movements of bodies. Train your fluidity. Enemies had so many chances to kill or hurt main character. You made them look dumb. Just staying, doing nothing. Not even shoot when they could. waiting for death. Let them do some actions. Another thing is that you are not doing melee kills. Only shooting. Make some melee. Otherwise shooting is great made. I see something like John Wick style of shooting. I like idle animations like reloading guns etc. Backgrounds looks nice too. I like that tie use.
It was solid movie but still there are things which you could improve. Work hard and I will look foward to another movie.

KorboDuo responds:

Thanks for advices, i'm glad that you liked it even with some problems. There is more connection between original madness powers in background and papers. About melee...that was a conscious decision cus protagonist like gun-fu kinda guy, im gona add more melee fights in future.

I like it. The animation has some quirks, but it's imaginative, and the computers are extremely impressive. I very much respect the commitment to realistic guns, too.

The choreography is absolutely stellar in this. Lots of things I've never seen before in arrangements, and things that are highly underrated on top of it. For instance, guys in body armor making fun enemies, as just one example of the latter. For the former, things like holding a pistol to a guy's head, reloading it, then firing while he's still pinned down? Awesome. Dropping a guy's magazine with gun-fu and watching him fire the single round in the chamber? A fantastic detail.

Some of the movement, particularly in response to recoil, being hit, and etc do feel a bit on the weak end. Well, for what I've come to expect from Madness shorts, anyways. Still, the reactions are there almost always, so it's certainly not a lack of effort in play. While it is well into the realm of opinion and bias, I would have loved to see more "fling" and "bounce" when the chaos unraveled. I feel like some of the sequences with slow, tactical movements could've also been enhanced with some alternate camera work to ramp up the sense of tension... But let's be honest, side scrolling is prettymuch 96% of everything in madness combat, so once again that's a very specific detail.

I found myself really enjoying the details and movements here, but the sense of energy didn't quite cap it off into a complete "murder boner" or whatever you'd call that. Awesome work nonetheless, I really can't overstate the sense of soul and individuality in the action sequences' planning.

KorboDuo responds:

I'm rewatched my animation and yeah, I see that the pacing is unstable. Thanks for pointing!

hey thats pretty good