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Reviews for "Balls to the Brawl"

This some badass game

Awesome game, really only clicked on it after seeing your banner since one of the ninjas looks like the "mr super" character, but very fun game nonetheless. i enjoyed playing through the first level and annihilating the red ninja. my favorite part is the dodge mechanic, if you dodge just right it inverts the colors for a second and thats a really cool effect.

nostalgic
simple
yet detailed

Ninja Queen and Red Ninja? That's a combo that scares me. I need to train my c pressing.
Edit: I just realized you could grab red and queen.

FutureCopLGF responds:

Yeah, they turned out to be a more deadlier combination to players than I thought they would be. Think of them as the Ornstein and Smough of the game, haha.

This is the first beat-em-up I enjoyed playing :))

There is exactly the right amount of story such that it does not detract from the gameplay, and the little there is is comical.

The combat is satisfying, deep, and diverse. Though I would like to know how the scoring system works. Because even though button-mashing is fun, I would like to be motivated more to use tactic to prevent repetition. Same for the taunt, since I don't know when to use it I hardly do. The slomo-counter also feels cool to perform, so it is a shame that it lasts so short that you can't actually use it, and one time I got it I actually still got hit by the attack which feels unfair.

I also really like the tutorial, though I would've liked it if it were easier to train your specials and slomo-counter here.

FutureCopLGF responds:

Cheers! Happy to hear that most of my decisions played out right: originally the game was gonna be story/cutscene/dialogue-heavy, but I ended up chopping it out in favor of just letting people get to the action like old-school brawlers did (though maybe I chopped the tutorial too much in favor of getting to the action, haha).

Yeah, the scoring mechanic was something that was gonna be in originally, but it got cut for time and performance issues. For now, the combo mechanics are mostly driven by momentum (hitting enemies in a short time while dodging attacks) with variation not being as important as it should be. It was gonna be a Tony-Hawk style combo builder that I agree would help incentivize doing multiple moves; next time, next time!