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Reviews for "TentaCat: The Lost Lineage"

easy a cat fucked a octo(puss)

i love plataformers
this is a really decent one
man that boss was soo simple but soo well done
what nice mix ups you made with that boss
such a nice design
one this is the auto scroll right to the boss you can press left and not move
just a small thing
well done

PKTORA responds:

Thank you for playing my demo! I went ahead and fixed the bug you found.

This was cool

PKTORA responds:

Thank you!

I love it! gives me a megaman vibe, very cute and cool BUT, when you get hurt you cant move, making for some deadly traps, second: the stone enemy has WAY to many invinc. frames, third: maybe make the projectiles last longer?.
So yeah a 8.5/10, those are my complaints/suggestions for now

Let me give you 4 stars - Usually, it would have only been 3 because of the game length being far too short, but you did an incredibly good work with Seth. I would not consider him being the boss of the first set of levels, though, more like the endboss of the finished game, considering the difference in difficulty of the levels compared to him (died once by falling into a pit, used 2 continues ( ~ 8 lives in total ) on Seth). Making not only his health bar, but also himself yellow / red in his stages, would maybe be more explicite warning to the player that he s building up more power / changing attack patterns. I would only let him gain the higher strength levels when he is at the screen borders. I like the idea previously mentioned by other newgrounders of him having a "mutation" or "increasing fury" animation.

One thing, I did not get to read what Seth actually wanted, I pressed z twice quite fast (by mistake). Maybe add a half second delay into key-acknowledgement during reading texts. I´m very much ok with Seth only talking to you once -> Here I have a new gameplay mechanic idea: Upon approaching a talking boss a 2nd time (after dieing), he could have a dialog message "come closer if you want to talk, or I directly will attack". This way, the player could decide if he wants to re-read the dialog or skip it by staying a bit further away and waiting an extra second.

The levels are genuine, you even made some powerups, well done!

If you implement mobs that need more than 4 or 5 shots, these will need a health bar. This would also give a good indication to the player about how good the pepperoni upgrade is in terms of damage, in comparison to the standard shot.

Tell us when you have more things to show us in this game and want more feedback!